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GIST Scientists Develop Model that Adjusts Video Game Difficulty Based on Player Emotions

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Appropriately balancing a videogame's difficulty is essential to provide players with a pleasant experience. In a recent study, Korean scientists developed a novel approach for dynamic difficulty adjustment where the players' emotions are estimated using in-game data, and the difficulty level is tweaked accordingly to maximize player satisfaction. Their efforts could contribute to balancing the difficulty of games and making them more appealing to all types of players. Difficulty is a tough aspect to balance in video games. Some people prefer video games that present a challenge whereas others enjoy an easy experience.

  Genre: Research Report (0.97)
  Industry: Leisure & Entertainment > Games > Computer Games (1.00)